Blog / Hideo Kojima Shares Insight on Delta: Snake Eater – "Not a Remake, but a Reimagining"
August 01, 2025
Hideo Kojima Shares Insight on Delta: Snake Eater – "Not a Remake, but a Reimagining" Kojima teases bold changes for MGS3 remake, calling it a modern retelling rather than a frame-by-frame remake
During a recent interview, legendary creator Hideo Kojima emphasized that Delta: Snake Eater isn’t a literal remake but a reimagined experience of the iconic MGS3. Designed for a modern generation, the remake preserves the original's story and environments while delivering completely new systems and cinematic approach.
🔍 Kojima’s Vision for Delta
- He labels the project as a “reimagining”, not a faithful remake—designed to modernize controls, visuals, and overall execution.
- The narrative structure and familiar characters remain intact, but gameplay systems—including stealth mechanics, traversal, and camera behavior—have been rebuilt from scratch.
- New cutscenes, interactive set-pieces, and enhanced cinematics aim to heighten immersion while honoring Snake Eater’s spirit.
🛠 What to Expect in Metal Gear Solid: Delta – Snake Eater
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Gameplay Mechanics
- Original MGS3: Featured traditional controls and legacy stealth systems.
- Delta: Snake Eater: Introduces modernized movement, refined stealth mechanics, and new interactive gameplay elements.
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Visuals & Environments
- Original: PS2-era graphics with limited lighting and texture fidelity.
- Delta: Built with a modern engine, offering enhanced lighting, environmental effects, and visual realism.
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Story Structure
- Original: Followed a linear mission-based progression with minimal cinematic layering.
- Delta: Maintains the core narrative but adds new cutscenes, smoother pacing, and immersive presentation updates.
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Overall Design Approach
- Original: Delivered a nostalgic, grounded experience faithful to its generation.
- Delta: Reimagines the title with creative freedom while still paying homage to its source, designed for today’s audience.
🎤 Community Response
Fans have mixed reactions:
- Some appreciate Kojima’s careful avoidance of gimmicks and respect for the original narrative vision.
- Others hope the title stays true to beloved gameplay pacing, especially among MGS3 purists wary of changes to core stealth mechanics.
- Early gameplay footage and environment showcases have sparked debate—some celebrate the polish while others fear over-modernization.
✅ TL;DR
- Hideo Kojima confirms MGS Delta: Snake Eater is a reimagining, not a strict remake.
- Classic story and environments return—while gameplay, cinematics, and visuals are built anew.
- Fans should expect a refreshed experience that honors MGS3’s identity but leans into modern storytelling and design.