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Blog / Silent Hill f: Combat’s New Weapon Durability System Gives Soulslike Vibes

August 04, 2025

Silent Hill f: Combat’s New Weapon Durability System Gives Soulslike Vibes Melee-only gameplay features breakable weapons, stamina management, and perfect dodge mechanics that echo FromSoftware design

Silent Hill f appears to embrace melee-only combat, removing firearms entirely in favor of close-quarters weapons like pipes, bats, and knives. These armaments degrade over time and can break, adding tension to every encounter.

🧨 Weapon Durability: How It Works

  • Weapons wear down with repeated use—visible damage appears over time, such as bent pipes or cracked bats.
  • You can equip up to three melee weapons simultaneously and switch instantly when one breaks.
  • Repair kits enable weapon revival, but resource scarcity makes managing wear a critical choice.

⚔️ Combat Feels Soulslike

  • The game requires timed perfect dodges to slow time, replenish stamina, and set up powerful slow-motion counters.
  • Stamina isn’t just a limiter—it’s part of the strategy. It drains quickly and regenerates slowly, forcing deliberate pacing.
  • Direct comparisons to Soulslike design emerges via stagger windows, critical timing, and posture-based trade-offs.

🔍 Previews & Community Concerns

  • Some previewers praised the weapon-break system as atmospheric, aligning with Silent Hill’s decay themes.
  • Others voiced frustration with clunky enemy hit reactions, awkward dodge windows, and overly complex combat systems overshadowing horror focus.
  • The dominant sentiment: Silent Hill f blends psychological unease with action-heavy combat—an unexpected but divisive shift.

✅ TL;DR

  • Silent Hill f is melee-only, using weapons that degrade and can break, creating a constant resource tension.
  • Combat features timed dodges, slow-motion counters, and focus mechanics, drawing heavy Soulslike influence.
  • Previews highlight strong atmosphere and puzzle integration—but note combat may feel overengineered and misaligned with horror pacing.

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