Blog / Silent Hill f: Combat’s New Weapon Durability System Gives Soulslike Vibes
August 04, 2025
Silent Hill f: Combat’s New Weapon Durability System Gives Soulslike Vibes Melee-only gameplay features breakable weapons, stamina management, and perfect dodge mechanics that echo FromSoftware design
Silent Hill f appears to embrace melee-only combat, removing firearms entirely in favor of close-quarters weapons like pipes, bats, and knives. These armaments degrade over time and can break, adding tension to every encounter.
🧨 Weapon Durability: How It Works
- Weapons wear down with repeated use—visible damage appears over time, such as bent pipes or cracked bats.
- You can equip up to three melee weapons simultaneously and switch instantly when one breaks.
- Repair kits enable weapon revival, but resource scarcity makes managing wear a critical choice.
⚔️ Combat Feels Soulslike
- The game requires timed perfect dodges to slow time, replenish stamina, and set up powerful slow-motion counters.
- Stamina isn’t just a limiter—it’s part of the strategy. It drains quickly and regenerates slowly, forcing deliberate pacing.
- Direct comparisons to Soulslike design emerges via stagger windows, critical timing, and posture-based trade-offs.
🔍 Previews & Community Concerns
- Some previewers praised the weapon-break system as atmospheric, aligning with Silent Hill’s decay themes.
- Others voiced frustration with clunky enemy hit reactions, awkward dodge windows, and overly complex combat systems overshadowing horror focus.
- The dominant sentiment: Silent Hill f blends psychological unease with action-heavy combat—an unexpected but divisive shift.
✅ TL;DR
- Silent Hill f is melee-only, using weapons that degrade and can break, creating a constant resource tension.
- Combat features timed dodges, slow-motion counters, and focus mechanics, drawing heavy Soulslike influence.
- Previews highlight strong atmosphere and puzzle integration—but note combat may feel overengineered and misaligned with horror pacing.